In third year we had an entire module dedicated to the different components that make up a complete game engine. The assessment for this module was based entirely around a solo project, where we had to choose one aspect of a game engine and develop it. I chose to develop a 2D physics engine, as I was interested in understanding how each step of the process worked, from the simulation of rigid bodies through to collision detection and resolution.
Tag Archives: Physics
Week 8 – Angry Ski Slope Bird
Week 8 and I was once again busy with real life, so you’ve got another one of these weird lo-fi physics “games”. Download and play here.
As you can see this marks the glorious return of “the bird” from week 2, because why not. Not much to talk about this time to be honest
Week 6 – Weird Bucket Simulator
A small one this week as I have been extremely busy sorting out my impending move. Regardless, I still got a game of sorts finished. Download and play here.
Week 5 – Physical Breakout
This is the fifth week of my Game a Week challenge. I didn’t have a clear goal this week but things really came together once I started experimenting on Friday, and you can download and play the result here.
The paddle follows the cursor, use a and d (or left and right cursor keys) to tilt the paddle slightly. Use the ball to destroy the blocks! I’ve clearly taken inspiration from the Breakout (or Arkanoid) series, but added a physics-y twist.