In 2021 I joined the team at Roll7 to work on Rollerdrome, which launched in August 2022.

GDC 2023

I spoke at GDC! The talk aimed to give some insight into the processes I use when adapting to a new genre as a designer, using my experience on Rollerdrome as a case study.

If you have vault access, you can watch the talk here.

Alternatively, please find info about the talk on the GDC Schedule here.



I also did a #blocktober thread all about my experience building my first Rollerdrome level:

Unity Stream

After release, I talked about the challenges of building levels for Rollerdrome, and covered the tools we used to build them in this stream with Unity:

Dev Video

I talk a little about designing the levels in this promo video: