In 2021 I joined the team at Roll7 to work on Rollerdrome, which launched in August 2022.
I spoke at GDC! The talk aimed to give some insight into the processes I use when adapting to a new genre as a designer, using my experience on Rollerdrome as a case study.
If you have vault access, you can watch the talk here.
Alternatively, please find info about the talk on the GDC Schedule here.
I also did a #blocktober thread all about my experience building my first Rollerdrome level:
After release, I talked about the challenges of building levels for Rollerdrome, and covered the tools we used to build them in this stream with Unity:
I talk a little about designing the levels in this promo video: