In 2021 I joined the team at Roll7 to work on Rollerdrome, which launched in August 2022.
I spoke at GDC! The talk aimed to give some insight into the processes I use when adapting to a new genre as a designer, using my experience on Rollerdrome as a case study.
If you have vault access, you can watch the talk here.
Alternatively, please find info about the talk on the GDC Schedule here.Continue reading