So I’m actually incredibly happy with this one. It hits all the right buttons for me: it’s a novel gameplay mechanic, I implemented something technically challenging, and I think I’ve achieved a really nice atmosphere in general. I implore you to give this one a play. Download here.
Headphones are recommended. W, A, S and D to move, mouse to aim, M to mute the sound if you really want to, but I advise against it.
The development of this one was completely different form the first week, so I’ll go over that in a moment, but first I’ll break down the basic gameplay:
Aim the cannon with the two arrow buttons
Start the firing sequence by clicking the Fire button once, this’ll make the power gauge on the left bounce up and down – the fuller it is, the more force will be used in the ensuing blast
Click the Fire button a second time to fire the bird out of the cannon
Once she’s out, just click anywhere on screen to use the jetpack. The fuel gauge on the bottom of the screen will show you how much is left in the tank. Once the jetpack runs out of fuel, it’ll fly off
Get extra fuel by flying through green rings
Get a speed boost by flying through orange rings
Get some extra points by flying through yellow rings
I decided to start simple with my first Game a Week by taking an old classic and putting my own twist on it. The result is this weird hybrid of Space Invaders and Super Hexagon, which you can download and play here.
I included a God Mode functionality just in case you don’t have the patience to play the game cautiously, simply complete one run and start the next by pressing ‘G’ instead of the space bar.
I decided to start this week as I knew I’d have a lot of spare time, without any university work or other commitments to worry about, but even so I ended up spending a lot longer on it per-day than I expected. I feel that it paid off, though, as I think the end result is a half decent experience.