Post-launch, I was part of the team delivering Classified Assignments to The Division 2, a series of DLC missions included in the Year 1 Pass. I was responsible for researching, planning, pitching, designing, implementing and polishing the missions in my remit, acting as the caretaker for this content from inception to release.
In this video, I walk through the mission and give some insights into the intentions behind the design:
Very special thanks to the environment artist for this mission, Patrick Metz.
My main responsibility on the base game of The Division 2 was being the designer for one of the open world zones, researching, planning and implementing activities within that zone, including side missions. These are small linear missions, usually set inside one building or block, intending to provide around ten minutes of gameplay.
In this video, I walkthrough one of these side missions, Rooftop Gardens, and provide some insight into the intentions behind the design:
Thanks to environment artist for this mission, Patrick Metz.
Side missions like this were only a part of my responsibility on The Division 2 – for a more general insight into my role at Ubisoft Leamington, please visit this page.