Summary
I joined Tt in 2014 and worked in the hub (open world) design team until my departure in 2017. During that time I worked on several projects and, thanks to the breadth of LEGO Dimensions’ scope, with a huge number of different IPs, including my personal highlight, Sonic the Hedgehog.
Projects

LEGO Dimensions
- Released: September 2015
- Engine: Tt Engine
- Contributions:
- Release & Year 1 Adventure Worlds
- Scooby Doo
- The Simpsons
- The Wizard of Oz
- Midway Arcade
- Ghostbusters (support)
- Year 2 Adventure Worlds
- Mission: Impossible
- Sonic the Hedgehog
- LEGO City Undercover
- Teen Titans GO!
- Beetlejuice
- Knight Rider (support)
- Release & Year 1 Adventure Worlds
LEGO Marvel’s Avengers
- Released: January 2016
- Engine: Tt Engine
- Contributions:
- Manhattan
- Puzzles, quests, events in five (out of eight) districts
- Avengers Tower interior – museum of player achievements
- Manhattan
LEGO Marvel Super Heroes 2
- Released: November 2017
- Engine: Tt Engine
- Contributions:
- Chronopolis
- Distributed all 60ish quests to the design team
- Provided feedback for all quests
- Implemented 7 quests myself
- Chronopolis
Responsibilities
Though it could vary depending on the project or stage of development, I was typically responsible for:
- Researching the IP
- Blocking out initial layouts (for entire adventure worlds in LEGO Dimensions’ case)
- Planning the distribution and designing the content of events
- Puzzles
- Quests
- Races
- etc
- Presenting these plans to the team, alongside design documentation
- Writing dialogue
- Implementing events
- Placing interactive props
- Scripting puzzles and quests
- Working with tech and code for bespoke setups
- Reacting to feedback
- Polish and bugfixing
- Training new team members
- Tools
- Design principles
- Reviewing the work of others