Tt Games – Overview


I joined Tt in 2014 and worked in the hub (open world) design team until my departure in 2017. During that time I worked on several projects and, thanks to the breadth of LEGO Dimensions’ scope, with a huge number of different IPs, including my personal highlight, Sonic the Hedgehog.


LEGO Dimensions
LEGO Marvel's Avengers
LEGO Dimensions Year 2
LEGO Marvel Super Heroes 2

LEGO Dimensions

  • Released: September 2015
  • Engine: Tt Engine
  • Contributions:
    • Release & Year 1 Adventure Worlds
      • Scooby Doo
      • The Simpsons
      • The Wizard of Oz
      • Midway Arcade
      • Ghostbusters (support)
    • Year 2 Adventure Worlds
      • Mission: Impossible
      • Sonic the Hedgehog
      • LEGO City Undercover
      • Teen Titans GO!
      • Beetlejuice
      • Knight Rider (support)

LEGO Marvel’s Avengers

  • Released: January 2016
  • Engine: Tt Engine
  • Contributions:
    • Manhattan
      • Puzzles, quests, events in five (out of eight) districts
      • Avengers Tower interior – museum of player achievements

LEGO Marvel Super Heroes 2

  • Released: November 2017
  • Engine: Tt Engine
  • Contributions:
    • Chronopolis
      • Distributed all 60ish quests to the design team
      • Provided feedback for all quests
      • Implemented 7 quests myself


Though it could vary depending on the project or stage of development, I was typically responsible for:

  • Researching the IP
  • Blocking out initial layouts (for entire adventure worlds in LEGO Dimensions’ case)
  • Planning the distribution and designing the content of events
    • Puzzles
    • Quests
    • Races
    • etc
  • Presenting these plans to the team, alongside design documentation
  • Writing dialogue
  • Implementing events
    • Placing interactive props
    • Scripting puzzles and quests
    • Working with tech and code for bespoke setups
    • Reacting to feedback
  • Polish and bugfixing
  • Training new team members
    • Tools
    • Design principles
  • Reviewing the work of others