Jacob Mills

Level designer

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I created each level in the editor, then used a script to acquire their local transforms and BrickTypes to use within the game.

Week 5

I created each level in the editor, then used a script to acquire their local transforms and BrickTypes to use within the game.
Level 1 and description for normal bricks
Level 1
Level 1
Level 1
Level 1
Level 1
Level 1
Level 2 and summary of two-hit bricks
Level 2 - when green hits are hit once, they lighten to show they need one more hit
Level 2
Level 2
Level 2
Level 3, showing summary for sensitive bricks
Level 3 - dark blue sensitive bricks can be knocked down by other bricks too
Level 3
Level 3
Level 3
Level 3
Level 4 with summary for strong-hit bricks
Level 4
Level 4
Level 4 - when strong-hit bricks are hit, they lighten according to the force with which they were hit
Level 4 - strong-hit bricks only fall once hit with enough force over a short enough time
Level 4
Level 4
Level 4
Level 5 with description for picky bricks
Level 5 - picky bricks fall only when hit with other bricks, not the ball
Level 5
Level 5
Level 5
Level 5
Level 6 is more like a puzzle than previous levels
Level 6
Level 6
Level 6
Level 6 - if only pink bricks remain in a level, they can be knocked down with the ball
Level 6
Level 6
Level 7
Level 7
Level 7
Level 7
Level 7
Level 7
Level 8 requires good ball control in order to hit the blue brick
Level 8
Level 8 - once the blue brick is hit, the pink bricks can follow
Level 8
Level 9
Level 9
Level 9 - it is easy to get stuck sometimes
Level 9 - you can nudge the ball when it is stuck, but the direction is random
Level 9
Level 9
Level 9
Level 9
Level 9
Level 9
Level 9
Level 10 is somewhat reminiscent of the first level
Level 10
Level 10 - hit the orange bricks with enough force to dislodge them all
Level 10
Level 10 - since these bricks don't fall, it is easy to get stuck
Level 10 - if stuck 3 times in a row, you can reset the ball
Level 10
Level 10
Posted on November 18, 2020 by Jacob Mills.
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