Jacob Mills

Freelance Level Designer

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The initial set up of the demo scene - gridlines are 1m apart, user-controlled shape in top left

Game Engine Dev

The initial set up of the demo scene - gridlines are 1m apart, user-controlled shape in top left
The usershape moved into collision with a plane. Red lines show collision normals
The collision from the previous frame linearly resolved
A view of the generated collision normals in various collisions, represented by red lines (animated)
A new collision set up
Collision resolved with non-linear projection
A collision set up between two shapes. The orange lines represent the shapes' velocities
Velocities resolved between the two shapes. The right box had a higher mass, so the resulting velocity is lower for it.
The pink lines represent the angular velocities of the shapes
Angular velocities resolved
Positions resolved using non-linear projection
A more complex collision, between four shapes
The positions of the shapes resolved
Velocities of the shapes resolved
Collision between a shape and a plane set up
Positions resolved using non-linear projection
Collision set up
Velocities resolved
Posted on November 18, 2020 by Jacob Mills.
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