Tag Archives: Direct3D

Aspects of Game Engine Development – 2D Physics Engine

In third year we had an entire module dedicated to the different components that make up a complete game engine. The assessment for this module was based entirely around a solo project, where we had to choose one aspect of a game engine and develop it. I chose to develop a 2D physics engine, as I was interested in understanding how each step of the process worked, from the simulation of rigid bodies through to collision detection and resolution.

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