Tag Archives: Shooter

Individual Research Project – Genetic Algorithms

The major project of my final year was for my dissertation. I chose to research the effectiveness of dynamic learning algorithms in providing an adaptive, real-time finite state machine in a game environment. After doing a literature review to get up to speed on Bayesian networks, artificial neural networks and genetic algorithms, I chose to focus my research on the latter. I felt genetic algorithms could offer a working solution, and I was interested in programming one and seeing for myself exactly how it would work.

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Week 1 – Radial Space Invaders

I decided to start simple with my first Game a Week by taking an old classic and putting my own twist on it. The result is this weird hybrid of Space Invaders and Super Hexagon, which you can play below (requires Unity Webplayer):

I included a God Mode functionality just in case you don’t have the patience to play the game cautiously, simply complete one run and start the next by pressing ‘G’ instead of the space bar. And there is a bug where sometimes the death animation doesn’t play, I don’t know why this happens yet, but if it does you’ll have to refresh the page. Sorry :(.

I decided to start this week as I knew I’d have a lot of spare time, without any university work or other commitments to worry about, but even so I ended up spending a lot longer on it per-day than I expected. I feel that it paid off, though, as I think the end result is a half decent experience.

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