My main responsibility on the base game of The Division 2 was being the designer for one of the open world zones, researching, planning and implementing activities within that zone, including side missions. These are small linear missions, usually set inside one building or block, intending to provide around ten minutes of gameplay. In this video, I walkthrough one of these side missions, Rooftop Gardens, and provide some insight into the intentions behind the design:
Thanks to environment artist for this mission, Patrick Metz.
Side missions like this were only a part of my responsibility on The Division 2 – for a more general insight into my role at Ubisoft Leamington, please visit this page.
I joined Ubisoft Leamington in 2017, enabling me to have the unique privilege of working in a small, intimate studio (fewer than 50 people when I joined) on a huge AAA title – Tom Clancy’s The Division 2.
The major project of my final year was for my dissertation. I chose to research the effectiveness of dynamic learning algorithms in providing an adaptive, real-time finite state machine in a game environment. After doing a literature review to get up to speed on Bayesian networks, artificial neural networks and genetic algorithms, I chose to focus my research on the latter. I felt genetic algorithms could offer a working solution, and I was interested in programming one and seeing for myself exactly how it would work.
I decided to start simple with my first Game a Week by taking an old classic and putting my own twist on it. The result is this weird hybrid of Space Invaders and Super Hexagon, which you can download and play here.
I included a God Mode functionality just in case you don’t have the patience to play the game cautiously, simply complete one run and start the next by pressing ‘G’ instead of the space bar.
I decided to start this week as I knew I’d have a lot of spare time, without any university work or other commitments to worry about, but even so I ended up spending a lot longer on it per-day than I expected. I feel that it paid off, though, as I think the end result is a half decent experience.