This is an old project, from my first year of University. It’s the first video game I ever made and it’s still one of my favourites, despite being extremely rough around the edges. It was the main project for the Multimedia II module, where, in pairs, we were tasked with creating a game using Adobe Director. Despite the technologies we were asked to use, I was thrilled to have made a game by the end of my first year, and the experience definitely gave me the game design bug.
If you wish to play the game, you can do so on this page. It requires the Shockwave plugin, and is at least 5 years old, so may not load correctly. If this is the case, I have provided some screenshots and animated gifs in the gallery at the bottom of the post.
Week 10 marks an exciting first for my Game a Weeks; happy collaboration. Please indulge in Go Right:
The controls are explained in-game. If you absolutely have to mute the audio, press the M key.
I’m going to start this post off by giving a huge shout out and thank you to the four other people who contributed to the game.
Tom Lamey is the enigmatic hero responsible for the lovely character design and great spritesheets that bring the protagonist to life. He also advised me on the general look of the game
For the music I counted on the talents of the insatiable Jack Drewry. He brought together a couple of rag tag musicians to aid him, collectively they’re known as Squid Tooth, but separately they go by their birth names of Jack, Laurie and Rowan.
I hope you agree that these four all helped raise the bar on my games with their contributions. I’ll talk more about how it all came together below.