Tag Archives: Mission design

Tom Clancy’s The Division 2 – Rooftop Gardens

My main responsibility on the base game of The Division 2 was being the designer for one of the open world zones, researching, planning and implementing activities within that zone, including side missions. These are small linear missions, usually set inside one building or block, intending to provide around ten minutes of gameplay. In this video, I walkthrough one of these side missions, Rooftop Gardens, and provide some insight into the intentions behind the design:

Thanks to environment artist for this mission, Patrick Metz.

Side missions like this were only a part of my responsibility on The Division 2 – for a more general insight into my role at Ubisoft Leamington, please visit this page.

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Ubisoft Leamington – Overview

For a detailed look at one of my side missions, please watch the Rooftop Gardens Side Mission Overview video.

Summary

I joined Ubisoft Leamington in 2017, enabling me to have the unique privilege of working in a small, intimate studio (fewer than 50 people when I joined) on a huge AAA title – Tom Clancy’s The Division 2.

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