Category Archives: Solo

Individual Research Project - Genetic Algorithms

Individual Research Project – Genetic Algorithms

The major project of my final year was for my dissertation. I chose to research the effectiveness of dynamic learning algorithms in providing an adaptive, real-time finite state machine in a game environment. After doing a literature review to get up to speed on Bayesian networks, artificial neural networks and genetic algorithms, I chose to focus my research on the latter. I felt genetic algorithms could offer a working solution, and I was interested in programming one and seeing for myself exactly how it would work.

Continue reading

High Performance Computing – Parallelisation of Pattern Matching using OpenMP and MPI

This final year project focussed on using the OpenMP and MPI frameworks to parallelise an implementation of the straightforward pattern matching algorithm. The project was scored purely on the speed of the solutions (assuming the generated matches were correct), and in the module overall I scored a strong first class mark of 83. I have put the code on my GitHub for your perusal.

Continue reading

Week 9 – Colourful Threes

And now for something completely different. Download and play here.

Arrow keys to try a slide, space bar to confirm it. Imagine it’s on a phone screen; pressing right swipes right, and so on.

Some bad news: this game is going to be incredibly colour-blind unfriendly. I wanted to have letters on the cards to give you a fighting chance but I ran out of time. I’m so sorry.

Continue reading

Aspects of Game Engine Development - 2D Physics Engine

Aspects of Game Engine Development – 2D Physics Engine

In third year we had an entire module dedicated to the different components that make up a complete game engine. The assessment for this module was based entirely around a solo project, where we had to choose one aspect of a game engine and develop it. I chose to develop a 2D physics engine, as I was interested in understanding how each step of the process worked, from the simulation of rigid bodies through to collision detection and resolution.

Continue reading

Week 5 – Physical Breakout

This is the fifth week of my Game a Week challenge. I didn’t have a clear goal this week but things really came together once I started experimenting on Friday, and you can download and play the result here.

The paddle follows the cursor, use a and d (or left and right cursor keys) to tilt the paddle slightly. Use the ball to destroy the blocks! I’ve clearly taken inspiration from the Breakout (or Arkanoid) series, but added a physics-y twist.

Continue reading

Week 4 – Graduation

A small update for a small game. I was busy pretty much all week so threw this together in two hours on Sunday; guess the reason why after giving it a download and play.

Yep, I graduated this week so I was super busy with that and entertaining my family who came to visit. So I used that as the theme and tried to think of the most lightweight idea possible so I could still make a game without having to stress about keeping up with it all week. And this is the result!

Continue reading

Week 3 – Blink

So I’m actually incredibly happy with this one. It hits all the right buttons for me: it’s a novel gameplay mechanic, I implemented something technically challenging, and I think I’ve achieved a really nice atmosphere in general. I implore you to give this one a play. Download here.

Headphones are recommended. W, A, S and D to move, mouse to aim, M to mute the sound if you really want to, but I advise against it.

Continue reading