Author Archives: jmills

Week 5 – Physical Breakout

This is the fifth week of my Game a Week challenge. I didn’t have a clear goal this week but things really came together once I started experimenting on Friday, and this is the result:

The paddle follows the cursor, use a and d (or left and right cursor keys) to tilt the paddle slightly. Use the ball to destroy the blocks! I’ve clearly taken inspiration from the Breakout (or Arkanoid) series, but added a physics-y twist.

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Week 4 – Graduation

A small update for a small game. I was busy pretty much all week so threw this together in two hours on Sunday; guess the reason why after giving it a play:

Yep, I graduated this week so I was super busy with that and entertaining my family who came to visit. So I used that as the theme and tried to think of the most lightweight idea possible so I could still make a game without having to stress about keeping up with it all week. And this is the result!

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Week 3 – Blink

So I’m actually incredibly happy with this one. It hits all the right buttons for me: it’s a novel gameplay mechanic, I implemented something technically challenging, and I think I’ve achieved a really nice atmosphere in general. I implore you to give this one a play.

Headphones are recommended. W, A, S and D to move, mouse to aim, M to mute the sound if you really want to, but I advise against it.

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Week 2 – Flappy Infinite Jetpack Bird

(Due to variable window/screen sizes, gauge on the left may be cut off, sorry. Also, this one’s a bit more resource-intensive than the first. There will probably be a short delay after firing the cannon. Also a quirk of being in the web player, things will get a bit funky if you resize the window.)

So as you can see above, I completed my second week of Game a Week! The development of this one was completely different form the first week, so I’ll go over that in a moment, but first I’ll break down the basic gameplay:

  • Aim the cannon with the two arrow buttons
  • Start the firing sequence by clicking the Fire button once, this’ll make the power gauge on the left bounce up and down – the fuller it is, the more force will be used in the ensuing blast
  • Click the Fire button a second time to fire the bird out of the cannon
  • Once she’s out, just click anywhere on screen to use the jetpack. The fuel gauge on the bottom of the screen will show you how much is left in the tank. Once the jetpack runs out of fuel, it’ll fly off
  • Get extra fuel by flying through green rings
  • Get a speed boost by flying through orange rings
  • Get some extra points by flying through yellow rings
  • Try to fly as far as possible!

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Week 1 – Radial Space Invaders

I decided to start simple with my first Game a Week by taking an old classic and putting my own twist on it. The result is this weird hybrid of Space Invaders and Super Hexagon, which you can play below (requires Unity Webplayer):

I included a God Mode functionality just in case you don’t have the patience to play the game cautiously, simply complete one run and start the next by pressing ‘G’ instead of the space bar. And there is a bug where sometimes the death animation doesn’t play, I don’t know why this happens yet, but if it does you’ll have to refresh the page. Sorry :(.

I decided to start this week as I knew I’d have a lot of spare time, without any university work or other commitments to worry about, but even so I ended up spending a lot longer on it per-day than I expected. I feel that it paid off, though, as I think the end result is a half decent experience.

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